

In Morrowind, any skill your character lacks can be purchased - power leveling entails getting lots of gold and buying experience. Of course, this is a big facet of any RPG, but most, like Diablo II, manage to balance the powerful items with the necessity of gaining experience. Players will be dismayed to find that improving their character's abilities stems mainly from finding powerful items. The biggest problem, though, is the character development process. Enemies charge into battle without thinking, and fighting them off is a tiring, repetitive business. Gameplay issues include difficulty in keeping track of the quests, since you'll have literally hundreds of pages of your journal to constantly sift through, and though combat is not a big focus of the game, it's also unavoidable and not particularly well done.


Most players, however, will have to settle for intermediate settings to minimize the continual pauses and low framerate. With all the settings maximized, the environment is gorgeous.
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The full effect of the impressive graphics and world will depend primarily on how much your computer can handle. Vvardenfell is full of lakes, mountains, rivers, towns, trees, mushrooms, rocks, dungeons, tombs, caves, and characters, and everything manages to be eerily alien but also familiar, especially to players of The Elder Scrolls: Chapter 2 - Daggerfall and The Elder Scrolls: Arena. The environment changes from area to area, but a certain dark brooding atmosphere pervades the various landscapes. The developers obviously put a great deal of work into the world, and it shows. For many gamers, half the fun is making new characters, and Morrowind makes the process more interesting than most.Įxploring Vvardenfell is fascinating. It's certainly possible to make stupid decisions and end up with an ineffective, if interesting, character, but creating a "tank" capable of slashing through scores of enemies is equally viable.
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Morrowind's character creation process resembles the Ultima series with its question-and-answer methodology, and the freedom given players is welcome. Completing the main mission is surprisingly low key, however, as the emphasis is really on exploring the world. Initially, the circumstances of your release are cloudy but Morrowind's plot gradually discloses your character's history and what the Emperor wants you to do. You begin as a slave held captive on a prison ship, but an edict from the Emperor releases you into the world of Vvardenfell. After the main quest is completed, the included editor allows unlimited creation of new quests and other modifications to the land of Vvardenfell. Having too many things to do is hardly a complaint, though, and devoted role-playing gamers will be happy for months. A journal keeps track of the various quests your character has undertaken (and even some he turns down), but unfortunately they're not removed or marked when completed. The never ending procession of side quests can be overwhelming, with multiple guilds, temples, or factions to join, money to make, and even undocumented tasks like diving for pearls or exploring shipwrecks. With so much to do, playing Morrowind can be a bewildering experience. The technical issues diminish the fun, which is a pity since in most other respects the game is outstanding.

Unfortunately, even on high-end computer systems, the game stutters along and pauses frequently. Morrowind is a role-player's dream come true: an exotic world filled with fascinating creatures and villains, an engaging story, and the absolute freedom to role-play your character any way you choose. The depth and attention to detail extends to the surrounding world and the many NPCs populating the world of Vvardenfell. The Elder Scrolls III: Morrowind provides an astonishing array of options ranging from character creation and gameplay preferences to the ability to create and share new mods, items, and quests online.
